Lore & Play

Player Manual

How to play in a Lore & Play campaign: your characters, your campaign page, the live table your DM runs, and rolling dice everyone can see. Screenshots come from a real campaign — The Web Walkers of Bradfordshire — seen through the eyes of the player Maria, who plays the druid Ioanna.

1.Getting started

As a player you get a focused view of Lore & Play: your characters, the campaigns you play in, and the live battle maps your DM publishes. No prep screens, no spoilers — just your side of the table.

  1. Create an account at lorenplay.com (Sign up, then confirm the verification email).
  2. Tell your DM your username or email — they assign your character to your account.
  3. Log in: you land on your player home.
The login page. You can switch language (the British and Greek flags) and theme in the header before you even log in.
The login page. You can switch language (the British and Greek flags) and theme in the header before you even log in.
The player home leads with your game: when your DM is live, a red dot and **Join the table**; otherwise your next or latest session. Under it, the character you play there (HP, AC, XP in an experience-points campaign, Open sheet, Level up), then any invitations — and below the line, all your characters and other campaigns.
The player home leads with your game: when your DM is live, a red dot and Join the table; otherwise your next or latest session. Under it, the character you play there (HP, AC, XP in an experience-points campaign, Open sheet, Level up), then any invitations — and below the line, all your characters and other campaigns.

2.Your characters

Characters your DM assigned to you appear on your home page — a library: tonight's game is an open book at the top, in the cover its DM chose, with your notebook of invitations beside it; your characters and your other games stand on the shelves below (each game's book has Join the table and Open). Open a character's book to see the full sheet — the same live sheet your DM sees.

Ioanna's sheet: her XP toward level 4 at the top, then HP, rests, death saves and inspiration — all live, so what you change here your DM sees — and abilities, skills, spells and inventory in tabs.
Ioanna's sheet: her XP toward level 4 at the top, then HP, rests, death saves and inspiration — all live, so what you change here your DM sees — and abilities, skills, spells and inventory in tabs.
  • Main — abilities, saving throws, skills, senses.
  • Combat — attacks with real modifiers; roll straight from the sheet.
  • Spells — prepared spells and slots; cast and the slot is spent.
  • Inventory — equipment (equipping updates your AC), currency, and the party's shared stash.
  • Features / Bio — class features with uses, and who your character is.
Dice rolled from your sheet during a live session land on the table for everyone — the DM's dice dock and the battle map show your roll with your character's name on it.

Levelling up

How you level up depends on your campaign. In most you press Level up whenever you like. In a milestone campaign your DM grants each level; in an experience points campaign your sheet shows your XP and a bar to the next level (900 / 2,700 XP), and your DM awards the XP. Either way, Ready for level N appears on your sheet and your home the moment a level opens, and Level up goes that far and no further — it tells you why if you try. Only your DM gives XP.

Making your own character

Under Characters you can build a character in the same wizard DMs use — class, species, background, abilities, equipment, spells, all validated against the 2024 rules.

Your character pool with the share flow: send a character to your DM, who can accept it into the campaign.
Your character pool with the share flow: send a character to your DM, who can accept it into the campaign.
  1. Build your character with New character.
  2. Press Share to DM, pick your DM, and add a message.
  3. Your DM sees the request on their dashboard; when they accept, they can link the character into the campaign and assign it back to you.

3.Your campaign page

Each campaign you play in has a page: the story so far, your party, and the campaign lore your DM has chosen to reveal.

The campaign page: the DM's “story so far”, the character you play, and the Codex entries you're allowed to see.
The campaign page: the DM's “story so far”, the character you play, and the Codex entries you're allowed to see.

The codex entries here are the campaign's public memory: people you've met, places you've been, quests on the party's plate. If an entry is missing, your DM hasn't revealed it yet — and DM secrets are never shown to players, ever.

4.The live table

When your DM is live, Join the table appears on your home and campaign pages. The live table is your whole evening in one place: the map your DM revealed (the same tokens and dice as everyone else, live), your character, the dice, the story as it is told, the table's chat and your own notes.

The revealed map on a computer: the turn order along the top, your portrait on the left (PLAYER · you can act), Measure and Dice on the right, the kitchen still under fog — and Live table → for the whole table.
The revealed map on a computer: the turn order along the top, your portrait on the left (PLAYER · you can act), Measure and Dice on the right, the kitchen still under fog — and Live table → for the whole table.
  • What you can do is up to the DM — moving your token, opening your sheet, rolling dice, measuring, casting spells are each allowed per map.
  • Move your token by dragging it; the distance readout shows how far in feet.
  • Your sheet during play — on a computer it is a notepad lying on the map (below); on a phone it is the Me tab. Spend slots, take damage or use features without leaving the board.
  • Initiative — when your DM starts a battle, you are asked for yours: roll it with the app's dice, or roll a real d20 and type the number. The turn tracker then shows whose turn it is, and your token is highlighted when it's yours.

Your character's notepad (on a computer)

On a computer your sheet is a spiral notepad on the right of the map, so the map keeps its whole width. Me on the right-hand bar opens it; on the map's own page, your portrait does.

  • Bookmarks down its left edge open each page: Sheet & Combat, Main, Spells, Inventory, Features, Companions & Bio.
  • Sheet & Combat is the page for your turn: hit points, rests, armour, initiative and inspiration (your death saves go to the top when you drop to 0), then your actions on the map — attacks, spells, saves — then your attacks. Every other page starts with a line showing your armour and hit points; click it to come back.
  • Put it away with ⟩, with Esc, or by clicking the open page's bookmark: it slides to the edge of the screen and leaves its bookmarks showing. Any bookmark brings it back at that page.
  • Picking a target on the map moves the notepad out of the way by itself; it comes back once you have picked.
  • The page you were on is remembered on that computer. Pages turn with a small animation, and a quiet sound if you want one — see Settings → Motion & sound.

The live table on your phone

On a phone the live table is one screen with a bar of tabs along the bottom. The bar above them says the campaign, the round and whose turn it is, and holds your Microphone when the table records.

TabWhat's there
MapThe revealed map — drag your token, pinch to zoom. A dot on the tab means the battle needs you (your initiative, or your turn).
MeYour character. At the table is the short version for play — XP, HP with big − and +, conditions, quick rolls, your actions; Full sheet is everything. If you play two characters here, switch between them at the top.
DicePick dice, add a modifier, roll — everyone sees the same dice land. Your rolls are listed below.
StoryThe transcript, as the table speaks.
ChatThe campaign's chat, with a mark when there is a message you have not read.
NotesYour own notes for this campaign — only you see them.
The live table on Maria's phone during the ambush: round 2, Watcher Blade 1's turn, the map with every token's name — and the tabs along the bottom.
The live table on Maria's phone during the ambush: round 2, Watcher Blade 1's turn, the map with every token's name — and the tabs along the bottom.
The Me tab, At the table: Ioanna's XP (1,650 / 2,700), her HP with big buttons for damage and healing, conditions and quick rolls.
The Me tab, At the table: Ioanna's XP (1,650 / 2,700), her HP with big buttons for damage and healing, conditions and quick rolls.
The Dice tab: pick the dice, set a modifier and a skin, and roll.
The Dice tab: pick the dice, set a modifier and a skin, and roll.
Your phone's screen stays awake while the session is live, and the header always says whether you are ● Connected — if it says otherwise, the page reconnects by itself. The map's music plays on your phone only if you tap 🔊 Enable sound.

Dice everyone can see

The shared 3D dice: when anyone rolls, the same dice land on the same numbers on every screen, and the roll log keeps the history.
The shared 3D dice: when anyone rolls, the same dice land on the same numbers on every screen, and the roll log keeps the history.

Rolls made on the live table are synchronized: your DM and every other player watch the same 3D dice fall. Rolls made from your character sheet are forwarded to the table too, labeled with your character's name.

5.Recording your voice (optional)

If your table uses live transcripts, open Join live table from *My games* on your phone. When your DM has switched the table's microphones on, there is a button there to open yours. Your name is already filled in from your character, and the speech-to-text happens in your own browser — free, and better than one microphone in the middle of the table. You are asked to agree to being transcribed once, not every time; you can read what you agreed to, and take it back, from Settings.

The live table on your phone: one button for your microphone, and the whole table's transcript filling in live below it — useful if you missed a line, and the reason a deaf or hard-of-hearing player can follow the game.
The live table on your phone: one button for your microphone, and the whole table's transcript filling in live below it — useful if you missed a line, and the reason a deaf or hard-of-hearing player can follow the game.
Nothing to install — it's a web page. Recording stops when you close the page, and only sessions from your DM's campaign can receive your lines.

6.Language, themes & settings

Settings: interface language (English / Greek), theme, and your 3D dice skin — saved on your account, applied everywhere you log in.
Settings: interface language (English / Greek), theme, and your 3D dice skin — saved on your account, applied everywhere you log in.
  • Language — the whole interface in English or Greek (the two flags, also in the header).
  • Theme — pick the look you like; your dice have their own skin setting. The notepad's paper, ink and bookmarks follow the theme too.
  • Motion & sound — page and book animations, and a page-turning sound, each with its own switch and a Try it. The sound is off until you turn it on, and only you hear it.
  • Profile — change your display name, email, or password.