Everything you need to run your table with LoreNPlay: campaigns, characters, live sessions, battle maps, homebrew content, and the AI assistant. Every screenshot comes from a real demo campaign — Ashes of Blackglass — so what you see here is exactly what you get.
LoreNPlay is a Dungeon Master's operating console: it keeps your campaigns, party, session notes, battle maps, and rules reference in one place, so game night needs one browser tab instead of six apps and a paper screen.
| Role | What it's for |
|---|---|
| DM | The full workspace: campaigns, characters, sessions, battle maps, Workshop, Gallery. This is the default role for new accounts. |
| Player | A focused view: their characters, the campaigns they play in, and the live table their DM publishes. Players are invited by a DM. |
| Admin | Site administration (users, translations, global settings). Only relevant if you host LoreNPlay yourself. |

After login you land on the dashboard: your campaigns, your character pool, and anything that needs your attention — like a character a player has sent you.

The campaign is the anchor of everything: sessions, party, battle maps, codex, and rules all live inside it. Campaigns in the header lists yours; each one opens into its Campaign Hub.


| Tab | What lives there |
|---|---|
| Overview | Description, the “story so far” recap (players see this too), and quick stats. |
| Sessions | All sessions, past and planned. Create the next one here and jump into the live workspace. |
| Party & Players | The party roster: which character belongs to which player login, HP/AC at a glance. |
| Maps | Every battle map in the campaign — maps belong to the campaign, so any session can reopen them. |
| Codex | The campaign's memory: NPCs, locations, quests, factions, lore, items (§8). |
| Rules & Rulings | House rulings you've made at this table, so they stay consistent (§7). |


Characters in the header is your character pool: every PC you own, reusable across campaigns. Characters get into the pool three ways — you build them in the wizard, you import them from D&D Beyond, or a player sends you theirs.





From the character pool, Import accepts a D&D Beyond character PDF. The importer extracts the sheet into the same computed model the wizard uses, flags anything it wasn't sure about for review, and from then on the character behaves exactly like a wizard-built one.
The session workspace is your screen for game night. Create a session in the Campaign Hub, press Run session, and everything for the evening is in one place, organised in tabs.

| Tab | What it does |
|---|---|
| Party Roster | Live PC cards: HP, temp HP, rests, conditions, inspiration. What you change here is what players see. |
| Battle Map | The campaign's maps: open one live, or create a new one (§6). |
| Notes & Markers | Session notes (including DM-only secrets) and quick timestamped markers: clue, combat, NPC, loot, quest. |
| Codex | The campaign codex, in the room with you — look up an NPC mid-scene without leaving the workspace. |
| Transcript | The live transcript of what's said at the table (see below). |
| Timeline | The structured event log: rests, damage, spell slots, inspiration, battles — written automatically as you play. |
| Assistant | The AI copilot, grounded in this session's transcript, notes, and codex (§10). |

LoreNPlay can capture what is said at the table. Recording runs in your browser — no install — and lines land in the Transcript tab with speaker and timestamp. From any line you can make a note, a marker, or ask the assistant about it.

Per-player capture: each player can record on their own phone. Generate the session's capture link (QR code) from the Transcript toolbar; every player who opens it records their own voice, and their lines appear in the same transcript under their name.


The battle map is a full virtual tabletop: token movement, initiative, fog of war, spell templates, dice, and live sync to your players' screens. Maps belong to the campaign, so any session can reopen an old map.


The Workshop is where reusable content lives: monsters, NPCs, items, character options, and whole rule systems. Everything you make here can be attached to campaigns and dropped onto battle maps.



A system is a named bundle: house-rule toggles and custom mechanics plus the monsters/NPCs/items that belong to it. Set a campaign's ruleset to your system and every table you run gets the same rules. Rulings (Campaign Hub → Rules & Rulings) are the lighter cousin: one-off table decisions written down so they stay consistent.
The codex is your campaign's memory: NPCs, locations, quests, factions, lore, and items, cross-linked so you can follow the thread from a quest to its giver to the faction behind them.

| Visibility | Who sees it |
|---|---|
| DM only | You. The default — safe for secrets. |
| All players | Every player in the campaign sees the entry on their campaign page. |
| Specific players | Only the players you pick — for the warlock's private patron lore. |
Codex entries can bridge to the Workshop: an NPC entry linked to its Workshop profile shows the at-the-table cues (voice, personality) and stat block right where you need them, and a quest can point at the NPC who gave it.
The Gallery is your media shelf: battle-map images, artwork to spotlight, and background music. Everything here is one click away during a live session.


Reference is the searchable 2024 SRD: spells, magic items, conditions, glossary rules, and monsters — the same lookup that's embedded inside the session workspace, so a rules question never means leaving the app. Content is bilingual: with the interface in Greek, translated entries show in Greek.

The Assistant tab in the session workspace is a DM copilot that actually knows your table: it reads this session's transcript, your notes and markers, the codex, your homebrew, and the rules reference — and answers with sources.

